Renpy Save Data [hot]
If your game has mechanics where players might try to edit save files to gain currency or stats, you need to "lock" the data.
Good games don't rely solely on the player remembering to save. You can force saves at critical moments. renpy save data
This saves one object ( player ) containing all your stats, rather than cluttering the save file with hundreds of loose variables. If your game has mechanics where players might
label chapter_2: $ persistent.current_chapter_name = "The Dark Forest" $ persistent.current_location = "Campfire" renpy save data
Ren'Py doesn’t store saves in your game folder (except for Steam builds with cloud saves). Instead, it uses a platform-specific :
(Replace YourGameName with the config.name or the folder name you set in build options.)