Project Brutality | Glory Kill Addon

| Feature | Doom Eternal | Brutal Doom (v22) | Project Brutality + GK Addon | |---------|--------------|--------------------|-------------------------------| | Execution trigger | Dash + melee on staggered | Contextual headshot/gib | Use key on staggered | | Animation length | 1–2 sec | 0.3 sec (instant gib) | 0.8–1.5 sec | | Resource gain | Health, ammo, armor | None (pure gore) | Health + ammo + rage | | Invincibility | Full | None | Full (except Nightmare) | | Mod compatibility | Closed engine | High (DECORATE) | Medium (ZScript only) | | Enemy variety | ~20 | ~25 | ~45 (PB’s bestiary) |

: The addon often includes the Shoulder Cannon , which provides: Flame Belch : Ignites enemies to force them to drop armor. Ice Bomb : Freezes demons in place for crowd control. project brutality glory kill addon

It is worth noting that and Delta Touch (mobile) have implemented similar systems, but PB's addon feels the most "Brutal." | Feature | Doom Eternal | Brutal Doom

: Some finishers, like "Death from Above," require you to jump over an enemy and look down while pressing the execute key. ★★★★☆ (4/5) — A polished, visceral addition that

★★★★☆ (4/5) — A polished, visceral addition that feels native to PB, held back only by minor input detection issues and multiplayer incompatibility.

Players who find standard PB too static (“corner shooting”) and want a melee-risk loop similar to Eternal but with classic Doom’s enemy volume.

While there are many animations, you will see them often. In a long WAD (map pack), the "cool factor" wears off after the 100th time you punch an Imp's head off. Eventually, players often toggle the auto-execute setting just to speed up gameplay, turning the mod into a quick-melee spam button rather than a cinematic experience.