Because the scaling is front-loaded (you get more "value per degree" between 1–40 than you do between 80–100), players in Boss Events often stop at .
Where:
Where ( L ) = Navarch’s ability level (1–5). Example at (( C_b ) reduced from 24 → 18.46 base before stack reduction): navarch of the seas ability cooldown scaling formula
$$ \textCooldown = 180 - (3 \times \textSkill Level) $$ Because the scaling is front-loaded (you get more
A very specific and intriguing topic!