To use the DotNet 3DS Toolkit, you need to install the NuGet package:
The most promising approach seen in the wild is using compiled for ARM11 with a custom trampoline loader. A developer would:
_icon = Texture.FromFile("romfs:/gfx/icon.ctpk"); _circlePad = new CirclePad(PadUnit.LEFT);
To use the DotNet 3DS Toolkit, you need to install the NuGet package:
The most promising approach seen in the wild is using compiled for ARM11 with a custom trampoline loader. A developer would: dotnet 3ds toolkit
_icon = Texture.FromFile("romfs:/gfx/icon.ctpk"); _circlePad = new CirclePad(PadUnit.LEFT); To use the DotNet 3DS Toolkit, you need