Gracie Mae Baexx Work

Augmented‑reality (AR) installation accessible via Instagram filters; physical pop‑up gallery in Berlin featuring motion‑capture walls.

She maintains a massive presence on Chaturbate and WhiteHouseCams , where she has amassed more than 200,000 followers by broadcasting live shows focused on her flexibility and natural aesthetic. gracie mae baexx

On her X profile (@graciemae_baexx) , she identifies as a "spicy yoga teacher" and shares updates with over 6,000 followers. | Year | Milestone | Platform | Significance

| Year | Milestone | Platform | Significance | |------|-----------|----------|--------------| | | Release of “First Light” (self‑produced EP) | SoundCloud | Marks Baexx’s entry into the DIY music scene; uses lo‑fi aesthetics to signal authenticity. | | 2018 | Launch of the “Baexxverse” Discord server | Discord | Early experiment in community‑driven narrative building; invites fans to co‑create lore. | | 2019 | Pixel‑Heart multimedia album | YouTube (visual album) + TikTok snippets | First fully integrated audio‑visual work; leverages TikTok’s short‑form algorithm to seed virality. | | 2020 | Collaboration with virtual‑reality collective Neon Flux | VRChat | Introduces avatar‑based live performances, blurring performer/audience boundaries. | | 2021 | Neon Reverie live‑streamed concert | Twitch + SpatialChat | Utilizes real‑time audience polling to alter set‑list, exemplifying “algorithmic co‑creation.” | | 2023 | Publication of “The Baexx Manifesto” (zine) | Indie press & PDF download | Articulates a philosophical stance on “digital embodiment” and “affective circulation.” | | 2024 | Echoes of the Void immersive AR installation | Instagram AR filters + physical pop‑up in Berlin | Demonstrates convergence of physical and digital spaces; incorporates geolocation data to personalize experience. | | 2025 | First major label signing (indie‑tech hybrid) | Spotify + proprietary AI‑mixing platform | Signals a tension between independent ethos and commercial infrastructure. | | | 2020 | Collaboration with virtual‑reality collective