Because your recovery is instant, you can swing, see them parry, and stand still. If they panic parry again, you can grab them. You control the rhythm of the fight completely.

Damage = (Weapon Base * 0.6) + (Agility * 1.2) + (Weapon PEN * 0.8) (Note: Exact values vary per patch, but Agility heavily outweighs Strength for Lights)

Rapiers typically require around 20 LHT and are favored for their precision and "poke" potential in neutral combat. 3. Guns (Ranged Utility)

Light weapons are unplayable against enemies with 1500+ posture (e.g., Primadon, Kaido) – you will never break their guard.

Because Light Weapons hit so frequently, they are the best carriers for status effects.

Humidifier pressure. You need to stay glued to your opponent. Key Weapons: Gutterknife, Stiletto, and the Crying Blade . 2. Rapiers

An event-exclusive endgame option known for innate bleed damage and strong ragdoll criticals. 2. Daggers and Rapiers These weapons focus on extreme speed and penetration.

| Weapon | Base | +50 Agility | +100 Agility | |--------|------|-------------|--------------| | Razor Cutlass | 12 | 18.5 | 24.2 | | Styx | 10 | 16.8 | 22.1 | | Dawnraiser | 14 | 19.2 | 25.0 |

Fists are a versatile Light weapon sub-class where the animation set depends on the equipped Fighting Style (e.g., Way of Navae, Legion Kata, or Jus Karita).