: MultiTexture 2.04 is almost always paired with the FloorGenerator plugin. When using them together, set Distribution to Random . 52.91.221.111
Use the button to load a folder of images or select individual files. multitexture 2.04
: Fully compatible with V-Ray , Arnold (via "Legacy 3ds Max Map support"), and Scanline . It is also widely used with Corona Renderer . : MultiTexture 2
Output of Multitexture node → Color input of Diffuse BSDF (or Principled BSDF). : Fully compatible with V-Ray , Arnold (via
Autodesk 3ds Max developed by CG-Source that automates the distribution of multiple bitmap images across 3D surfaces. It is most commonly used in architectural visualization to create realistic, non-tiling floors and walls by randomly assigning different textures to individual objects or material IDs. Core Functionality and Workflow The plugin functions as a specialized map that resides in the diffuse slot (or any other map slot) of a material. Instead of loading a single image, users load a collection of textures, which the plugin then distributes based on two primary modes: By Object
MultiTexture 2.04 is prized for its ability to break up the "tiling" effect in 3D renders by introducing natural diversity.
: Apply the material to an object with multiple elements (like a floor created with FloorGenerator) to see the random distribution. ⚠️ Common Troubleshooting