In v1.1, high-frequency normal maps often "swam" during camera movement due to anti-aliasing techniques. v1.2 implements specifically for the normal map channel, anchoring pore details to world-space to prevent visual shimmering.
Version 1.2 and subsequent updates like Next-Gen Shaders 2.0 feature multi-layer wetness systems (drops, streaks, and splats) that can be adjusted via the Material Editor. Installation Guide next-gen skin textures v1.2
If this is for a specific existing product or a fictional scenario, you can adjust the details below to fit your narrative. next-gen skin textures v1.2
Installing the mod requires placing files into the game's directory and performing in-game configuration: next-gen skin textures v1.2