From the creator
of the original "The Settlers"
- Volker Wertich
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened. unity version control system
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade. Technical Architecture: Centralized vs
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together. Open your project → Window → Unity Version
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
Technical Architecture: Centralized vs. Distributed Workflows
David, who had experience with version control systems, suggested they adopt Git, a popular and widely-used system. The team was skeptical at first, but after a quick explanation of its benefits, they were convinced.
Open your project → Window → Unity Version Control → Sign in → Select repo.
When an artist edits a file, UVCS locks that specific binary asset on the cloud server. This prevents team members from overwriting or introducing unmergeable conflicts into binary data. The Distributed Architecture (Developer Workflow)
UVCS automatically ignores Library/ , Temp/ , Logs/ , UserSettings/ . Add custom ignores if needed.
❌
In Unity Hub → Cloud Storage → Create new UVCS repository.
For artists and designers, UVCS offers a streamlined client interface known as . This architecture does not require downloading the complete project history to a local machine.
Envision Entertainment GmbH - Binger Str. 38 - 55218 Ingelheim - Germany
Geschäftsführer: Dirk Ringe, Volker Wertich - UST-ID: DE815458787
Handelsregisternummer: HRB 44926 - Amtsgericht Bingen-Alzey
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