Rcore Gangs -
Modify your existing scheduler (e.g., RoundRobinScheduler ) to wrap gang logic:
: It replaces the need for multiple smaller, potentially conflicting scripts by housing garages, armories, and turf systems in one package. rcore gangs
: Allows gangs to claim specific territories and complete missions to increase their influence or "level". Modify your existing scheduler (e
impl GangScheduler pub fn new() -> Self Self gangs: BTreeMap::new(), task_to_gang: BTreeMap::new(), ready_gangs: VecDeque::new(), This piece is ready to be dropped into
Based on that, here’s a — a code module that implements gang scheduling support for rCore, allowing a set of threads (a "gang") to be scheduled together, which is critical for parallel applications where threads must make progress simultaneously to avoid deadlocks or performance collapse.
This piece is ready to be dropped into an rCore tutorial implementation (e.g., rCore-Tutorial-v3 ) and extended with priority inversion handling or CPU affinity.