| Current GV | Best action vs TH 10 | Best action vs TH 20 | |------------|----------------------|----------------------| | 0-2 | ×3 → 6, then +4 | ×3 → 6, then ×3 → 18, then +2 | | 3-5 | ×3 → 9-15 | ×3 → 9-15, then +5-11 | | 6-9 | +1-4 to hit 10 | ×2 → 12-18, then +2-8 | | 10-12 | Lock or Subtract 1-2 | +8-10 | | 13-19 | Subtract to 10 | +1-7 | | 20+ | Divide by 2 or 4 | Subtract to 20 |
This article covers the mechanics of the Numeric Gazer, where it is found, and how to solve its riddles without brute-forcing the combinations. under the witch numeric gazer
The Numeric Gazer usually requires a . While many players attempt to brute-force the combination (trying 0000, 0001, etc.), the game often penalizes incorrect guesses, or the combination is randomized based on a seed that makes guessing nearly impossible. | Current GV | Best action vs TH
| Enemy | TH | GC | Special Ability | Counter | |-------|----|----|----------------|---------| | | 6 | 4 | If your GV even, he steals 1 HP | Keep GV odd | | Number Knight | 11 | 3 | Parries odd GV attacks | Use Multiply from even | | Dice Spider | 9 | 5 | Doubles counterattack | Lock GV at exact TH | | Prime Warden | 13 | 2 | Resets GC if GV prime | Avoid primes until final hit | | Numeric Lich | 20 | 4 | Splits GV into 2 numbers (lowers total) | Finish with Divide+Add combo | | Enemy | TH | GC | Special
To illustrate the practical applications of the numeric gazer, let's consider the following case studies:
GV=3, TH=10