: Avoid increasing combat stats (like strength or toughness) significantly without also increasing your character level. Doing so can cause a "negative point" error during level-up, effectively softlocking your progress .
/* Background atmosphere */ .bg-atmosphere { background: radial-gradient(ellipse 80% 50% at 50% -20%, rgba(201, 162, 39, 0.08) 0%, transparent 50%), radial-gradient(ellipse 60% 40% at 90% 80%, rgba(201, 162, 39, 0.05) 0%, transparent 50%), linear-gradient(180deg, var(--bg) 0%, var(--bg-secondary) 100%); }
/* Button styling */ .btn { padding: 0.625rem 1.25rem; border-radius: 4px; font-family: 'Cinzel', serif; font-weight: 700; font-size: 0.875rem; letter-spacing: 0.05em; text-transform: uppercase; transition: all 0.2s; cursor: pointer; border: 1px solid transparent; } .btn-primary { background: linear-gradient(135deg, var(--accent) 0%, #a88520 100%); color: var(--bg); border-color: var(--accent); } .btn-primary:hover:not(:disabled) { transform: translateY(-2px); box-shadow: 0 8px 24px var(--accent-glow); } .btn-primary:active:not(:disabled) { transform: translateY(0); } .btn-secondary { background: transparent; color: var(--fg); border-color: var(--border); } .btn-secondary:hover:not(:disabled) { border-color: var(--muted); background: var(--card); } .btn-danger { background: transparent; color: var(--danger); border-color: var(--danger); } .btn-danger:hover:not(:disabled) { background: var(--danger); color: var(--fg); } .btn:disabled { opacity: 0.4; cursor: not-allowed; }
/* Focus visible */ .btn:focus-visible, .tab-btn:focus-visible, .editor-input:focus-visible { outline: 2px solid var(--accent); outline-offset: 2px; } corruption of champions 2 editor
/* Scrollbar styling */ ::-webkit-scrollbar { width: 8px; height: 8px; } ::-webkit-scrollbar-track { background: var(--bg-secondary); } ::-webkit-scrollbar-thumb { background: var(--border); border-radius: 4px; } ::-webkit-scrollbar-thumb:hover { background: var(--muted); }
<div class="stat-group" data-stat="int"> <div class="flex items-center justify-between mb-2"> <label class="text-sm font-bold flex items-center gap-2"> <span class="w-6 h-6 rounded bg-purple-900/50 flex items-center justify-center text-xs">I</span> Intelligence </label> <input type="number" class="editor-input w-20 text-center" value="15" min="1" max="100"> </div> <div class="stat-bar"> <div class="stat-fill bg-gradient-to-r from-purple-900 to-purple-600" style="width: 15%"></div> </div> </div>
<div class="stat-group" data-stat="spe"> <div class="flex items-center justify-between mb-2"> <label class="text-sm font-bold flex items-center gap-2"> <span class="w-6 h-6 rounded bg-blue-900/50 flex items-center justify-center text-xs">Sp</span> Speed </label> <input type="number" class="editor-input w-20 text-center" value="15" min="1" max="100"> </div> <div class="stat-bar"> <div class="stat-fill bg-gradient-to-r from-blue-900 to-blue-600" style="width: 15%"></div> </div> </div> : Avoid increasing combat stats (like strength or
: In the game’s save/load menu, look for the "To File" section and click Save to download your current save file .
/* Pattern overlay */ .pattern-overlay { background-image: url("data:image/svg+xml,%3Csvg width='60' height='60' viewBox='0 0 60 60' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M30 0L30 60M0 30L60 30' stroke='%23ffffff' stroke-width='0.3' stroke-opacity='0.03' fill='none'/%3E%3C/svg%3E"); }
/* Card styling */ .editor-card { background: var(--card); border: 1px solid var(--border); border-radius: 8px; overflow: hidden; } /* Pattern overlay */
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>CoC2 Save Editor</title> <script src="https://cdn.tailwindcss.com"></script> <link rel="preconnect" href="https://fonts.googleapis.com"> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> <link href="https://fonts.googleapis.com/css2?family=Cinzel:wght@400;700;900&family=JetBrains+Mono:wght@300;400;500&display=swap" rel="stylesheet"> <style> :root { --bg: #0a0a0f; --bg-secondary: #12121a; --card: #1a1a24; --border: #2a2a3a; --fg: #e8e8f0; --muted: #6a6a7a; --accent: #c9a227; --accent-glow: rgba(201, 162, 39, 0.3); --danger: #a32929; --success: #29a352; }
<!-- Tab Content --> <div class="p-6"> <!-- Character Tab --> <div class="tab-content" id="tab-character" role="tabpanel"> <div class="grid md:grid-cols-2 lg:grid-cols-3 gap-6"> <!-- Basic Info --> <div class="space-y-4"> <h3 class="font-display font-bold text-sm tracking-wider text-[var(--accent)] uppercase">Basic Information</h3> <div> <label class="block text-xs text-[var(--muted)] mb-2 uppercase tracking-wider">Name</label> <input type="text" class="editor-input w-full" id="char-name" value="Champion"> </div> <div class="grid grid-cols-2 gap-4"> <div> <label class="block text-xs text-[var(--muted)] mb-2 uppercase tracking-wider">Level</label> <input type="number" class="editor-input w-full" id="char-level" value="1" min="1" max="100"> </div> <div> <label class="block text-xs text-[var(--muted)] mb-2 uppercase tracking-wider">Gender</label> <select class="editor-input w-full" id="char-gender"> <option value="male">Male</option> <option value="female">Female</option> <option value="herm">Herm</option> <option value="neuter">Neuter</option> </select> </div> </div> <div> <label class="block text-xs text-[var(--muted)] mb-2 uppercase tracking-wider">Race</label> <input type="text" class="editor-input w-full" id="char-race" value="Human"> </div> </div>
Players can create new items or modify existing ones, changing their effects, descriptions, and stats. This allows for the creation of custom gear that can significantly alter gameplay.