A simplified version of the HTML structure looks something like this:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Drift Hunters</title> <link rel="stylesheet" href="style.css"> </head> <body> <canvas id="driftCanvas" width="800" height="600"></canvas> <script src="script.js"></script> </body> </html> drift hunters html code
So next time you're drifting sideways at 200 km/h in your browser, remember: the simple HTML file is like a tiny garage door hiding a roaring V8 engine under the hood. 🔧💨 A simplified version of the HTML structure looks
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Drift Hunters - Unity WebGL</title> <style> /* CSS handles the visuals: background color, centering the game */ body margin: 0; overflow: hidden; background: #000; #game-container width: 100vw; height: 100vh; canvas display: block; </style> </head> <body> <div id="game-container"> <!-- The game renders inside this canvas element via JavaScript --> <canvas id="unity-canvas"></canvas> </div> meta name="viewport" content="width=device-width
While the driving happens in the Canvas, HTML and CSS (Cascading Style Sheets) are crucial for the "Wrapper" UI.