Qwop Game Unblocked Jun 2026

function handleKeyUp(e) let key = e.key.toLowerCase(); if(key === 'q') keys.q = false; if(key === 'w') keys.w = false; if(key === 'o') keys.o = false; if(key === 'p') keys.p = false;

</script> </body> </html>

// Torque applied by keys (strength) const TORQUE = 0.12; const DAMP = 0.97; qwop game unblocked

ctx.shadowBlur = 0; document.getElementById('distanceValue').innerText = distance.toFixed(2); function handleKeyUp(e) let key = e

// draw runner joints & limbs // left leg let leftHip = x: bodyX - 15, y: bodyY; let leftKnee = x: leftHip.x + Math.sin(leftThighAngle) * thighLen, y: leftHip.y + Math.cos(leftThighAngle) * thighLen ; let leftAnkle = x: leftKnee.x + Math.sin(leftThighAngle + leftCalfAngle) * calfLen, y: leftKnee.y + Math.cos(leftThighAngle + leftCalfAngle) * calfLen ; let leftFoot = x: leftAnkle.x + Math.sin(leftThighAngle + leftCalfAngle) * footLen, y: leftAnkle.y + Math.cos(leftThighAngle + leftCalfAngle) * footLen ; function handleKeyUp(e) let key = e.key.toLowerCase()

.game-container background: #2d3e40; padding: 20px; border-radius: 24px; box-shadow: 0 10px 25px rgba(0,0,0,0.3);

</style> </head> <body> <div> <div class="game-container"> <canvas id="gameCanvas" width="800" height="400"></canvas> <div class="info"> <span class="distance">🏁 DISTANCE: <span id="distanceValue">0.00</span> m</span> </div> <div class="controls"> <button id="qBtn">💪 Q (Left Thigh)</button> <button id="wBtn">🦵 W (Left Calf)</button> <button id="oBtn">💪 O (Right Thigh)</button> <button id="pBtn">🦵 P (Right Calf)</button> <button id="resetBtn">🔄 RESET</button> </div> <footer> 🎮 Press Q/W/O/P on keyboard too | 🦵 Goal: reach 100m without falling </footer> </div> </div>