(If you meant the famous alliterative speech by the character V, here is the complete text.)
public float attackInterval = 2f; public GameObject attackHitbox; public Animator animator;
| Mechanic | Script Implementation | |----------|------------------------| | | Time.timeScale = 0.2f; for 0.5 sec, then lerp back. | | Directional parry | Compare attack angle vs. player weapon angle using Vector3.Angle() . | | Combo multiplier | Increase score multiplier with consecutive parries within 1 sec. | | Enemy projectile reflection | Instantiate a new projectile flying toward enemy spawn point. | | Vibration feedback | OVRInput.SetControllerVibration(1f, 0.5f, controller); | opposer vr script
StartParry(); Invoke("EndParry", parryWindow);
void Start()
1. Initialize game → Spawn enemies in waves. 2. For each enemy: - Choose attack type (high/low, fast/slow). - Trigger attack animation & hitbox. 3. Player input: - If parry input & hitbox touching weapon → Parry success. - Else → Health decrease. 4. After wave clear → Increase difficulty (more enemies, faster attacks). 5. Game over when health <= 0.
StartCoroutine(SpawnWave());
public GameObject[] enemyPrefabs; public Transform[] spawnPoints; public float waveInterval = 10f; private int waveNumber = 0;
Below is a simplified and player parry response for an “Opposer” mechanic. (If you meant the famous alliterative speech by
Here are the scripts for both.