Pcsx2 Save States [exclusive] Today

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Pcsx2 Save States [exclusive] Today

You need to expose this logic to the user.

But the real lifeline wasn't just playing. It was .

// EE.cpp (Emotion Engine CPU)

While save states are convenient, they serve a different purpose than virtual memory cards .

void CPU_Freeze(Archive& ar)

Marco, home from college, saw the scripts running. "You made a version control system for save states."

Here is some text regarding PCSX2 save states: pcsx2 save states

struct CPUState u32 pc; u32 hi, lo; u32 regs[32]; u64 cycle; ;

came during Kingdom Hearts II . The Xemnas final boss, the laser dome segment where reaction commands vanish into a blur of particle effects. Leo mashed F1 a millisecond before Sora died. Then F3. Then F1 again. Over and over, building a ladder of quicksaves across two seconds of gameplay. He brute-forced the timing by sheer reload repetition. Marco walked in. Saw his brother reloading the same frame 47 times. Walked out without a word. You need to expose this logic to the user

pcsx2 save states