// --- Game State --- let grid = []; // 0 = empty, 1 = wall, 2 = cat let catPos = x: 5, y: 5 ; let gameOver = false; let catImage = new Image(); // Simple cat emoji representation for offline/unblocked use let catEmoji = '🐱';
button margin-top: 10px; padding: 10px 20px; font-size: 1rem; background-color: #4CAF50; color: white; border: none; border-radius: 5px; cursor: pointer; transition: background-color 0.2s;
// Check if cat reached edge after move if (isOnEdge(catPos)) endGame(false); trap the cat unblocked
Most people lose because they react instead of plan. Use these tactics:
: After the player moves, the cat moves to an adjacent, unblocked tile. The cat will always attempt to take the shortest path to the nearest edge. Core Strategies for Success // --- Game State --- let grid =
const neighbors = getNeighbors(current.x, current.y); for (let n of neighbors) const key = `$n.x,$n.y`; if (!visited.has(key) && grid[n.y][n.x] !== 1) visited.add(key); queue.push( x: n.x, y: n.y, path: [...current.path, x: n.x, y: n.y ] );
return px, py ;
⚠️ Avoid third-party downloads – The game is purely browser-based (HTML5/JS). No installation needed.
const COLS = 11; const ROWS = 11; const HEX_SIZE = 25; // Radius of the hexagon oddColDirs : evenColDirs; You and the cat take
const dirs = (x % 2 === 1) ? oddColDirs : evenColDirs;
You and the cat take turns; you place one barrier by clicking a tile, and then the cat moves one space toward the edge.